Please feel free to add more! And don't take it too seriously!
Swinger vs Hitter
Pull vs Push
Longitudinal Acceleration vs Radial Acceleration
Rope Handle vs Axe Handle
Centrifugal Force vs Muscular Thrust
Whirl back vs Muscular Carry back
Quick vs Strong
Stretched Muscles vs Contracted Muscles
Loose vs Stiff
Pitch Basic Stroke vs Punch Basic Stroke
Spin vs Drive
Right Shoulder Flywheel vs Right Shoulder Backstop (Launching Pad)
Pivot Thrust (Momentum transfer) vs Power Package Thrust
End vs Top
Top Arc vs Straight Line
Quick Start Down vs Slow Start Down
PP#3 Top Side vs PP#3 Aft Side
Standard Wrist Action vs Single Wrist Action
Sequenced Release vs Simultaneous Release
Right palm 'on plane' vs plane 'through' right palm
Wrist Action vs Hand Motion
Drag Loading vs Drive Loading
Throw Out vs Drive Out
Start up and release Swivel vs No Swivel (except after Follow Through)
Wrist Throw vs Right Arm Throw
Arc of Approach vs Angle of Approach
Wheel Rim vs Wheel Track
Horizontal Hinging vs Angled Hinging
Full Roll Feel vs No Roll Feel
Draw vs Fade
On-Line vs Cross Line
Plane Line Rotation vs Grip Rotation
Soft hands vs (Relatively) Firmer hands
Standard Address vs Fix Address
Accumulator #4 vs Accumulator #1
Physics vs Geometry
Let it happen vs Make it happen
Mike Finney (Mikestloc) vs Ted Fort (YodasLuke)
Elegant vs Not so elegant (oh no, I'm gonna get hammered saying this!)
Last edited by tongzilla : 04-30-2006 at 02:59 PM.
Great list...checkout the last 2...you might reconsider...or you might have been out of breath! I thought Ted Fort...Hit ...maybe both...I don't know Finney!!!! I thought #4 cranks the Gyroscope for the swinger! Still a great list for the lazy or the newcomer to TGM.
Yes, I was out of breath and got them the wrong way round! Error has been corrected.
Tongzilla,
Need oxygen mask?...Wrist throw vs. Right arm throw....Top Arc vs. Straightline ... Arc of Approach vs. Angle of Approach...Wrist Action vs. Hand Motion...Pitch vs. Punch
Tongzilla,
Need oxygen mask?...Wrist throw vs. Right arm throw....Top Arc vs. Straightline ... Arc of Approach vs. Angle of Approach...Wrist Action vs. Hand Motion...Pitch vs. Punch
Arc of Approach vs. Angle of Approach was already on there! Your new contributions has been added.
I never understood Wrist Action vs Hand Motion for Swingers and Hitters. Could you explain?
Don't know for sure...check 4-0...4-B,4-C...could be wrong though!!! Hitter has to make sure ther is no turn and roll which would invlve the backswing swivel and release swivel...Like I said ...could be wrong!!!
I always thought the list in 6-H-0-E/F were a great list to follow.
Of course if you take 12-1-0/12-2-0 I think you will only find 9 components that differ whereas in 6-H-0 I think the number comes out to 10.
Of course there are only a few components that are incompatible between hitting and swinging whereas many are, maybe not optimal or without requiring compensation, but many.
I'd pull two off: Spin Vs Drive (although I am not sure exactly what this references-I'm assuming it relates to ball flight characteristics) and Draw vs Fade (sure you could say that hitting and angled hinging has a fade producing component that needs to be compensated for but swinging certainly has no draw component)- the draw/fade requirements are really completely separate issues from the hitting and swinging methods.