If you don't like a given Component Variation, recommended or otherwise, then Homer Kelley would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something range from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting Homer, "Do whatever you like. Have fun! Enjoy the game!"
That's what it's all about.
Yoda,
When I start to concede to my physical and psychological limitations I may not get out of bed in the morning-- but like Sisyphus I must push onward. Naturally I eventually abandon the component variations that I find too unwieldy. However, Homer’s editorial on 12-2-0; “Avoid “customizing” it with other Variations until it approaches the “expert” stage.”, mutters in the back of my mind. Golf is a set acquired skills, Homer provides the master schematic –variations galore– do I have the wits to sort out what works for me? Hope springs eternal, that's where the fun must be!
Respectfully,
HGH
I have some defininte thoughts on this that have been on my agenda to post for weeks. I'll get to them when I return from Pine Needles.