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The Shoulders - They Transmit...
I neglected to add this to my earlier post so here goes.
Per 7-13, "The Shoulder is the fastest and farthest moving component of the Pivot and actually transmits the Pivot motion to the Arms." The Pivot, Zone #1 is made up of Components: #12 Pivot #13 Shoulder Turn #14 Hip Turn #15 Hip Action #16 Knee Action #17 Foot Action Like I mentioned earlier, many start down correctly until they reach the shoulders per 6-M-1 and then they move the shoulders in the wrong direction. In other words, the sum of the total sequence is correct, "Knees, Hips, Shoulders..." but individually at least for the shoulder, it is improper. In so doing, they roundhouse and throw the club to the point where they lose so much power it ain't funny. There is ZERO transmission of power from the pivot and they wind up with only "hand" power, instead of pivot power (see below). You have heard the saying that "a chain is only as strong as its weakest link." In G.O.L.F, we have to deal with our gear train. Per 6-C-0, "Pivot Lag (9-1) is Body Power for Swingers (2-M-4), Launching Pad for Hitters (2-M-3), and for both operates like a "GEAR TRAIN"...to extend the Swing Radius..." When shoulders move out of sync, not only do you throw the club, you also lose Swing Radius. Per 6-B-0 "So the Clubhead (or primary Lever Assembly) whose Swing Radius extends to the feet is much harder to decelerate during Impact. Which means better Clubhead Speed at Separation. See 2-E" Per 9-1, "Emphatically, Hands are not educated until they control the Pivot." But I want to pose this question, will it not be infinitely easier for the Hands to control a pivot that is trained than one that is dumb? Give 9-1 a shot and then add Zones 2 and 3 as quickly as possible and see if your game does not improve. |
Hand Power Versus Pivot Power
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Solid posts comdpa :D
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Comdpa--thanks for the comprehensive reply. I'm going to get my nose in the book, print your notes and then reply.
My thanks, HF |
[quote=comdpa]What the golf world has not realised so far is that the shoulder turns one way on the backstroke and another on the downstroke.
Hi Compda Thank you for this post . So I'm not the only one... Shoulders plane (s) is a problem for me for a long time and your post give me a new light. If I stand up in front of a mirror my soulders line is (anatomically) perpendicular to my body axis (my spine ). If I pivot in this position my shoulders plane is perpendicular to my vertical axis (my spine ) and parallel to the ground. If I bend from my hips in front of me, the shoulders plane is still perpendicular to my spine and angled with the ground. If I start to pivot in this position ,around my spine and keeping my head as still as possible the only way to have the club (and arms ) and the shoulders on the same plane is to keep the arms perpendicular to the axis (wich is not very confortable...). So the shoulders and the club (and arms ) are travelling on differents planes in the backswing. In the dowswing , if we want the right shoulder to go down to the ball , we need a steeper shoulders plane , which need to curve , or to bend , or to tilt the axis (as far as the head is still in place) Most of time it seems to me that for great players shifting and tilting allows this knew shoulders plane. ![]() For me the downswing is more critical (maybe because the backswing pivot seems more "axial" and static), but I try to improve with the very competent help of all the fellows on this site wich is , by far , the best on the net. Happy new year to you all , and thank you for reading PM |
Green And Growing
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Thanks to all who contribute and all who choose simply to read and watch. Together, we're making it happen! |
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Here is another one for you. How can you have the rear shoulder and rear forearm be on the same plane angle without having a straight rear arm :confused: |
I am not green but...
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In math, there are two absolute angles, meaning that it either is or it is not. These two are the horizontal and vertical planes. They either are horizontal / vertical or they are not. However, because golf is played at an angle in between these two planes, there are an infinite number of angles that one may choose to play golf on. Mr Kelly identified 5 of these inclined angles and they are catalogued in 10-6 of the book. Yes, there are an infinite number of angles on an incline plane, but there are only 5 that can be readily identified in relation to some body part (elbow, hands and shoulders), thus the 5 codified plane angles. Elbow Plane Squared Shoulder Plane Turned Shoulder Plane Turning Shoulder Plane and Hands only Plane. "preselected Downstroke Clubshaft Plane" simply means the clubshaft on which the player wants to utilise on the downstroke. Please read 10-7 for an exposition of plane shifts. Anyone of the 5 can be used or anyone of the infinite angles can be used. Personally, I use the Turned Shoulder Plane because as Mr. Kelly says, any plane shift is hazardous. Nonetheless, for physical and psychological reasons, plane shifts can and are utilised. The "rear shoulder" and "rear forearm" can be in a straight line (with the clubshaft) if one bends the right ("rear) elbow in towards the right hip. It will appear in a straight line if viewed from a "down-the-line" perspective. |
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