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12 Pc. Was that a trick question?
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The hands HAVE to be pretty important. Soooooo. We gotta figure out how to translate their message. As my main stromey homey Silver Surfer said . . . "Your hands will communicate all that is going on. The problem is most golfers are not listening. The hands will communicate all of this if you will only pay attention. They, pressure points 1,2,3 located in the hands, are always trying to communicate, along with their distant cousin, the #4 Pressure Point. That is where your precision is if you use them; recognizing and reconcilling minor differences. The first step is to listen even if you don't speak the language yet." So based on that how do you start listening? Just putting your "AWARENESS" or "ATTENTION" into the Hands and then progress from there? And then how do you take Hand Talk 101? I liked your list too by the way. We're up to 12 right? Did we list Hinge Action and Swivel and Aiming Point? |
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1. Pivot 2. Sweetspot Plane 3. Plane 4. Wrist Cock 5. Extensor Action 6. Aiming Point 7. Lag Pressure 8. Accumulator Pressure 9. Clubhead 10.Flying Wedges 11.Flat Left Wrist 12.Hinge action 13.Swivel |
Good Topic
This is a good topic, and an important topic!
With the MACHINE CONCEPT, the HANDS ARE CLAMPS WITH SENSORS. We FEEL, PROCESS, THINK... THROUGH THE "EDUCATED HANDS", but THEY ARE NOT ACTUALLY DOING THE WORK. Per 2-G, for example... "The Physics of Hinging is, that, Hitting or Swinging, "Roll" is actually imparted by the turning torso and/or the orbiting Arms"... |
I'm watching
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Seriously, that list of Smilies has gotten out of control!- Completely comical and insane! Bucket that is - not the list of Smilies.:eyes: |
What are you monitoring with each numbered pressure point?
EX - Pressure Point #3 1. Lag Pressure 2. Clubhead trailing the hands 3. Plane Line Tracing 4. Acceleration 5. Endless Belt What about the other ones? |
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PP #1 monitors 1. Extensor action 2. Aiming point 3. Accumulator pressure |
So far then,
1. Pivot 2. Sweetspot Plane 3. Plane Line Tracing 4. Wrist Cock 5. Extensor Action 6. Aiming Point 7. Clubhead Lag Pressure 8. Accumulators and Pressure 9. Clubhead 10.Flying Wedges 11.Flat Left Wrist 12.Hinge action 13.Swivel 14.Acceleration |
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Surfing in from the Dark Side.
There is much to learn from the "Dark Side".
Head to the dark side and bring you stupid, uneducated club with you. Remember you can’t educate a club, but you can educate your hands. Close your eyes and learn to execute the alignments and pressure points mentally. You will become more conscious of what they are doing. Learn to feel them correctly and incorrectly so that you can "differentiate the differences". As Bucket pointed out, the hands because they move slower than the clubhead are easier to monitor (they move at approximately 11-13 mph vs. 80-100 mph clubhead). If you pay attention to the Clubhead, Down-Stroke Blackout will be your new best friend and your game will never see the light. Additional things to might want to add the ever-expanding list: Grip Rhythm Delivery Path Food for thought. To the list you may also add when all these things go wrong: On Plane vs. Off-Plane Proper Acceleration vs. Over-Acceleration |
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