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Non-Interchangable Components

 
 
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Old 01-01-1970, 12:00 AM
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Yoda Yoda is offline
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tgmgolfer2k2 wrote:

Yoda wrote:



At the end of the day, the question that really needs to be asked is:

Given the Patterns that Homer has provided us, the product of more that forty years of scientific research and experimentation, why would we just not take the Patterns as provided and then customize only as necessary? And for the most part, those customizations will only be to meet the specialized need of the Shot at hand, e.g., a Putt versus a Drive. icon_idea.gif



People aren't big fans of this. You aren't supposed to fit in the molds of the two basic patterns given in 12-1-0 and 12-2-0. As Chuck would say, you're supposedly to build your own, not follow someone else's. The patterns given in 12-1-0 and 12-2-0 may or may not be ideal.


A quick question about the Swinger's "pulling" you mentioned - can the Swinger, from the top, just drive their right shoulder into PP4...hang on...and turn through it? Is that a viable feel option? [All Yoda's Bold.]



Robot Buddy R2D2,

1. People should be 'big fans of this.' If they think they can dobetter, particularly at less that the truly expert stage, I categorically statethat they are wrong.

2. The Stroke Patterns of 12-1-0 and 12-2-0 are ideal. Any deviationfrom them will result in a loss of power or accuracy or both. With the possibleexception of making the Power Package Release Automatic -- which is what theTour Players spend most of their waking lives trying to get right -- and also,adding the No. 4 Power Accumulator to the Hitter's Component No. 4 (Stroke --Variation) to produce a Four Barrel Stroke (10-4-D), the player should acceptthem for genius they represent. The wheel has been invented already. Use it!

3. The Right Shoulder Turn Thrust (6-B-4-A and 10-13-D) in the StartDown (8-7) is a key move for both Swingers and Hitters. And it should bemastered -- programmed -- consciously. At the programming stage, Iwouldn't think so much of driving the Right Shoulder "into the No. 4Pressure Point," as I would driving the Right Shoulder straight againstthe Ball. When you do this you will Feel your Left Arm Load --weld! -- against the No. 4 Pressure Point (6-C-1-#4) and the LagPressure Load -- weld! -- against your sensitive Right Forefinger No. 3Pressure Point (6-C-1-#3). Having first Loaded the Power Package,your Right Shoulder now has the second of its "dual" functions toperform, namely, Transporting the Loaded Power Package Down Plane forRelease -- Sequenced (Swingers) or Simultaneus (Hitters) per 4-D-0.

So, from the Top, Swingers should Load, then let'er rip! "Blast" theLeft Arm toward Impact (2-M-4). Hitters, once that Right Arm has beenaccelerated, should start Driving it -- with its priceless Bent Right Wrist --through Impact. And don't Quit, because Mother Nature -- CentrifugalForce -- ain't around to help you out. You must keep driving...or elsebe prepared to watch your Shot fall a Club of two short of your target.

As soon as the Mechanic of the Right Shoulder Thrust has been identified andreduced to its Feel Equivalent (1-J) and fully integrated into your TotalMotion (3-B), be sure to turn the whole operation over to your Hands. Itis they that must trace the correct Stroke Geometry through the Three Stations-- Address, Top and Finish.

Continuing to focus on the Right Shoulder once its correct Action has beenproperly programmed leads to Pivot Controlled Hands, the antithesis of TheGolfing Machine's Hand Controlled Pivot.

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