The Stickmen and animation are awesome and most helpful. Very much appreciated.
Thanks, my job is getting more technical in nature and I enjoy getting to play w/ flash once in a while, so this was fun.
I really lilke the stickmen, as they help me visualize a lot of concepts; this gave me an idea for a little flash app. I'm thinking about making a tool that would allow you to build (and hopefully save/load) your own stickman variations. In a perfect world this tool would let you choose from the component catalog....we'll see, but if I started working on this, I'd need some help from you all to make sure it's done accurately.
Thanks RWH. They were fun and educational to do. More to come. Suggestions welcome.
Hunter
10-7-C DOUBLE SHIFT and 10-7-D THE TRIPLE SHIFT, Really I would like to see all the options but that is asking a lot. However I could see your stick man being THE most useful too in understanding discussions on plane angle variations. You are on to something very important here.
these stickmen are great, big thanks to everyone involved
Now to the zero shift hitter down the line. Firstly, I'm assuming that the second frame is Impact Fix, I hope that is correct. I've always wondered what part(s) of the golfer or club had the zero shift. Watching the stickman I can see that it is the hands and the sweetspot that remain on the one plane angle. This also answers another question I had.. how it was possible to have the shaft and forearm inline and on the TSP angle at Fix/Impact, without having a straight rear arm. Looking at the stickman I see that the answer is, they aren't So now im confused. When zero shift hitting on the TSP, are the rear forearm/shaft mean to be inline at Fix/Impact?
I feel like I'm missing something that everyone else understands perfectly