|
Originally Posted by annikan skywalker
|
I think trigger delay has more to do with staying in sequential order...whereas is one allows "overlap" they are skipping a link in the chain....thus affecting the mass and acceleration as our colleague Daryl pointed out..
Increase Overlap - Increase Thrust
Decrease overlap - Increase Velocity...
|
As I understand it, we are speaking of triggering the Release, so "trigger delay" is really "release delay".
6-M-1 For maximum Power, the position must be taken that will allow Delay of the Release until all Components, except the Right Foot and the Right Shoulder, have reached, or passed, the Line-of-Sight-to-the-Ball per (6-B-1-C). Then the Accumulators must move very rapidly toward their "In-Line" Position. But none should actually arrive (lose all their Lag and Drag) until well after Impact.
As to "overlap" (continuing 6-M-1)
Power Accumulator Release sequence is #4, #1, #2, #3 - regardless of which ones are being employed. Any Accumulator number may overlap or replace its preceding number but cannot precede it.
I believe the wording does not mean a choice of 'overlap' and 'replace' but one and the same thing, i.e. if it overlaps, it also replaces. So if #3 overlaps #1 the Release sequence is #4, #1. "cannot precede it" implies "#4, #2, #1, #3" (for example) is illogical.
As to the final sentence "Increase Overlap to increase Thrust - decrease Overlap to increase Velocity." has me confused for surely Thrust produces an increase in Velocity ??